Photo credits: re:publica/Gregor Fischer
Arts & Culture
Digital technologies are changing our every day culture in a multitude of ways. We are living in the middle of the post-digital age. The Internet is omnipresent – particularly in the arts and in culture. Digital art (from remixes and GIFs to net-art to virtual reality and interactive text-based adventures), creative activism and politico-cultural questions on decision-making all are points we want to discuss with you at re:publica. Or even better - let’s build prototypes!
What roles do museums and exhibition spaces play in today's world? What can libraries do to close the digital gap? How is the distribution and consumption of music and other media changing? What are the latest developments in VR and what impacts will they have on us as a society? How are our personal interactions and societal values changing? We would like to discuss open approaches in cultural institutions, the opening of archives, creative activism, as well as collaborations between the maker scene, programmers, and artists.
This thematic cross-road invites artists, cultural experts, representatives of cultural institutions and researchers to contribute to this track - we welcome installations, performances, exhibitions, workshops and other contributions at least as much as a talk or panel. Your session can be anything from a Bingo to a theater piece.
We look forward to your projects, ideas and topic on arts & culture and are eager to see what kinds of experiences new technologies will offer us in the future.
- Arts & Culture-Volumetric VR - video featuring moving images of real people and then digitized as a 3D asset - is the new upcoming thing in the world of Virtual Reality.
The Berlin-based companies Trotzkind and reallifefilm international share insides of the advantages, technical obstacles and which technologies that can be combined for a realistic experience.